I played AAA a while ago, sent them a bit of money for some of the upgrades. Back then it was an intense grind. That is, each day you can only train x times, equal to your endurance, each raising a stat by a tiny fraction than a whole. Oh, and you have to pay to get access to the gym. You get 1 shot per day at learning 1 letter of a new language by doing a quest, and need 26... with a roughly 50-50 chance.
The best money was training a specific skill, such as fishing, herbs, or such, because higher level players would pay you for better healing 'foods'. Which left you honestly rather sick of that specific skill after a while.
The art style, while goofy, belies the basically text game mechanics. That is, the majority of the game is played by looking at what is said, not what the pictures are.
The primary difference occurs when mining, which is a very low graphics attempt at a mini dungeon crawl. You enter from one point, need to find the other point, and by wandering around you can find ores and monsters. Oh, but since it'll take you a few days/weeks to raise your stats to where you can actually survive, you can't do this very quickly. Nor go to the deeper levels very soon.
It's not a bad game, and I'm pretty sure it has a rather dedicated crowd of players. But my personal experience was that a majority of the features were based around artificially lengthening the amount of time it would take to earn any kind of reward.
I haven't played it recently though, so I'd love to hear about any changes or additions. What was your take?