CODE
Viewing Code Package: Flash Line Drawing Physics Game
This is a game I was working on and although it's functional, I haven't had time to make it fun yet. It has a few levels as a test and example.
All it needs is a little TLC, and some nice art. Every 'level' is just a movieclip, and any art on that movieclip is considered a collision.
In World.as there is a function called "prepareData()" which is where you set all the criteria for each level.
tmpLvl.addGoalStart( 450, 375); just accepts the X and Y position of where you want the 'target' objects to appear. If you only put one, it's just a single goal they have to get to. If you put more than one, they must collect them all in order to beat the level!